Table of Contents
DB records contain two parts — a key and some data. Both the key
and its corresponding data are
encapsulated in
Dbt
class objects.
Therefore, to access a DB record, you need two such
objects, one for the key and
one for the data.
Dbt
objects provide a void *
data member that you use to point to your data, and another member that identifies
the data length. They can therefore be used to store anything from simple
primitive data to complex class objects so long as the information you want to
store resides in a single contiguous block of memory.
This chapter describes
Dbt
usage. It also
introduces storing and retrieving key/value pairs from a database.
Each database record is comprised of two
Dbt
objects
— one for the key and another for the data.
#include <db_cxx.h> #include <string.h> ... float money = 122.45; char *description = "Grocery bill."; Dbt key(&money, sizeof(float)); Dbt data(description, strlen(description)+1);
Note that in the following example we do not allow DB to assign the
memory for the retrieval of the money value. The reason why is that some
systems may require float values to have a specific alignment, and the
memory as returned by DB
may not be properly aligned (the same problem may exist for structures
on some systems). We tell DB to use our memory instead of its
own by specifying the DB_DBT_USERMEM
flag. Be aware that
when we do this, we must also identify how much user memory is available
through the use of the ulen
field.
#include <db_cxx.h> #include <string.h> ... Dbt key, data; float money; char *description; key.set_data(&money); key.set_ulen(sizeof(float)); key.set_flags(DB_DBT_USERMEM); // Database retrieval code goes here // Money is set into the memory that we supplied. description = (char *)data.get_data();