The amount of memory available to the locking system is specified using the DB_ENV->set_memory_max() method. Sizing of the enviroment using the DB_ENV->set_memory_max() method is discussed in Sizing a database environment. Here we will discuss how to estimate the number of objects your application is likely to lock. Since running out of memory for locking structures is a fatal error requiring reconfiguration and restarting the environment it is best to overestimate the numbers.
When configuring a Berkeley DB Concurrent Data Store application, the number of lock objects needed is two per open database (one for the database lock, and one for the cursor lock when the DB_CDB_ALLDB option is not specified). The number of locks needed is one per open database handle plus one per simultaneous cursor or non-cursor operation.
Configuring a Berkeley DB Transactional Data Store application is more complicated. The recommended algorithm for selecting the number of locks, lockers, and lock objects is to run the application under stressful conditions and then review the lock system's statistics to determine the number of locks, lockers, and lock objects that were used. Then, double these values for safety. However, in some large applications, finer granularity of control is necessary in order to minimize the size of the Lock subsystem.
The number of lockers can be estimated as follows:
The number of lock objects needed for a transaction can be estimated as follows:
For each access to a non-Queue database, one lock object is needed for each page that is read or updated.
For the Queue access method you will need one lock object per record that is read or updated. Deleted records skipped by a DB_NEXT or DB_PREV operation do not require a separate lock object.
For Btree and Recno databases additional lock objects may be needed for each node in the btree that has to be split due to an update.
For Hash and Queue databases, every access must obtain a lock on the metadata page for the duration of the access. This is not held to the end of the transaction.
If the transaction performs an update that needs to allocate a page to the database then a lock object for the metadata page will be needed to the end of the transaction.
Note that transactions accumulate locks over the transaction lifetime, and the lock objects required by a single transaction is the total lock objects required by all of the database operations in the transaction. However, a database page (or record, in the case of the Queue access method), that is accessed multiple times within a transaction only requires a single lock object for the entire transaction. So if a transaction in your application typically accesses 10 records, that transaction will require about 10 lock objects (it may be a few more if it splits btree nodes). If you have up to 10 concurrent threads in your application, then you need to configure your system to have about 100 lock objects. It is always better to configure more than you need so that you don't run out of lock objects. The memory overhead of over-allocating lock objects is minimal as they are small structures.
The number of locks required by an application cannot be easily estimated. It is possible to calculate a number of locks by multiplying the number of lockers, times the number of lock objects, times two (two for the two possible lock modes for each object, read and write). However, this is a pessimal value, and real applications are unlikely to actually need that many locks. Reviewing the Lock subsystem statistics is the best way to determine this value.
By default a minimum number of locking objects are allocated at startup. To avoid contention due to allocation the application may use the DB_ENV->set_memory_init() method to preallocate and initialize the following lock structures:
DB_MEM_LOCK
Specifies the number of locks that can be simultaneously requested in the system.
DB_MEM_LOCKER
Specifies the number of lockers that can simultaneously request locks in the system.
DB_MEM_LOCKOBJECTS
Specifies the number of objects that can simultaneously be locked in the system.
In addition to the above structures, sizing your locking subsystem also requires specifying the number of lock table partitions. You do this using the DB_ENV->set_lk_partitions() method. Each partition may be accessed independently by a thread. More partitions can lead to higher levels of concurrency. The default is to set the number of partitions to be 10 times the number of cpus that the operating system reports at the time the environment is created. Having more than one partition when there is only one cpu is not beneficial because the locking system is more efficient when there is a single partition. Some operating systems (Linux, Solaris) may report thread contexts as cpus, and so it may be necessary to override the default to force a single partition on a single hyperthreaded cpu system. Objects and locks are divided among the partitions so it is best to allocate several locks and objects per partition. The system will force there to be at least one per partition. If a partition runs out of locks or objects it will steal what is needed from the other partitions. This operation could impact performance if it occurs too often. The final values specified for the locks and lock objects should be more than or equal to the number of lock table partitions.